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Table of Contents
WebGLFundamentals.org
Fix, Fork, Contribute
Questions and Answers
A collection of links to random questions and/or answers about topics related to WebGL
WebGL Droste effect
Working around gl_PointSize limitations webGL
How to simulate a 3D texture in WebGL
How to render large scale images like 32000x32000
Emulating palette based graphics in WebGL
A simple way to show the load on the GPU's vertex and fragment processing?
How to draw thick lines in WebGL
FPS-like camera movement with basic matrix transformations
How to use texture, and color also in WebGL?
GLSL shader to support coloring and texturing
How to bind an array of textures to a WebGL shader uniform?
Passing in per sprite alpha values when batching
Can anyone explain what this GLSL fragment shader is doing?
WebGL 2D tilemaps
Determine min/max values for the entire image
Drawing Many different models in a single draw call
Recording FPS in WebGL
How to write a web-based music visualizer
How to get audio data into a shader
Pure WebGL Dashed Line
Zooming to and stopping at object in a scene in WebGL
Create image warping effect in WebGL
Creating a smudge/liquify effect
How to get pixelize effect in webgl?
How to make WebGL canvas transparent
Show a night view vs a day view on a 3D Earth sphere
Is it possible to measure rendering time in webgl using gl.finish()?
Efficient particle system in javascript? (WebGL)
Setting the values of a struct array from JS to GLSL
How to fade the drawing buffer
Drawing 2D image with depth map to achieve pseudo-3D effect
How to Achieve Moving Line with Trail Effects
How to draw correctly textured trapezoid polygons
Tex image TEXTURE_2D level 0 is incurring lazy initialization
How to implement zoom from mouse in 2D WebGL
How to create a torus
Don't blend a polygon that crosses itself
How to detect clipped triangles in the framgment shader
The fastest way to draw many circles
Sorting and optimizing instanced rendering
How to tell if an image has an alpha channel
How to load images in the background with no jank
When to choose highp, mediump, lowp in shaders
How to import a heightmap in WebGL
Apply a displacement map and specular map
How to support both WebGL and WebGL2
How to use the stencil buffer
Drawing a heightmap
Drawing textured sprites with instanced drawing
Optimize drawing lots of large images
Rendering slowly over time
Get the size of a point for collision checking
How to get the 3d coordinates of a mouse click
How to blend colors across 2 triangles
How to use textures as data
How to use a 2d sprite's transparency as a mask
How to prevent texture bleeding with a texture atlas
How to control the color between vertices
How to make fisheye skybox shader
How to get code completion for WebGL in Visual Studio Code
Drawing layers with different points
Can I mute the warning about vertex attrib 0 being disabled?
How to make a smudge brush tool
How to read a single component with readPixels
I get invalid type error when calling readPixels
How to optimize rendering a UI
How can I compute for 500 points which of 1000 line segments is nearest to each point?
How can I move the perspective vanishing point from the center of the canvas?
Is there the notion of a generalized vertex and fragment shader?
How to determine the average brightness in a scene?
What is the local origin of a 3D model?
How to figure out how much GPU work to do without crashing WebGL
.
Why does WebGL take more memory than Canvas 2D
How to combine more text drawing into fewer draw calls
How to draw depth sprites
WebGL2
Accessing textures by pixel coordinate in WebGL2
How can I get all the uniforms and uniformBlocks
How can I create a 16bit historgram of 16bit data
How to process particle positions
English
Français
日本語
한국어
Polski
Portuguese
Русский
Українська
简体中文
Fundamentals
Fundamentals
How It Works
Shaders and GLSL
WebGL State Diagram
Image Processing
Image Processing
Image Processing Continued
2D translation, rotation, scale, matrix math
2D Translation
2D Rotation
2D Scale
2D Matrices
3D
Orthographic 3D
3D Perspective
3D Cameras
Lighting
Directional Lighting
Point Lighting
Spot Lighting
Structure and Organization
Less Code, More Fun
Drawing Multiple Things
Scene Graphs
Geometry
Geometry - Lathe
Loading .obj files
Loading .obj w .mtl files
Textures
Textures
Data Textures
Using 2 or More Textures
Cross Origin Images
Perspective Correct Texture Mapping
Planar and Perspective Projection Mapping
Rendering To A Texture
Render to Texture
Shadows
Shadows
Techniques
2D
2D - DrawImage
2D - Matrix Stack
Sprites
3D
Cubemaps
Environment maps
Skyboxes
Skinning
Fog
Picking (clicking on stuff)
Text
Text - HTML
Text - Canvas 2D
Text - Using a Texture
Text - Using a Glyph Texture
Textures
Ramp Textures (Toon Shading)
GPGPU
GPGPU
Tips
Smallest Programs
Drawing Without Data
Shadertoy
Pulling Vertices
Optimization
Indexed Vertices (gl.drawElements)
Instanced Drawing
Misc
Setup And Installation
Boilerplate
Resizing the Canvas
Animation
Points, Lines, and Triangles
Multiple Views, Multiple Canvases
Visualizing the Camera
WebGL and Alpha
2D vs 3D libraries
Anti-Patterns
WebGL Matrices vs Math Matrices
Precision Issues
Taking a screenshot
Prevent the Canvas Being Cleared
Get Keyboard Input From a Canvas
Use WebGL as Background in HTML
Cross Platform Issues
Questions and Answers
Reference
Attributes
Texture Units
Framebuffers
readPixels
References
Helper API Docs
TWGL, A tiny WebGL helper library
github
Questions?
Ask on stackoverflow
.
Issue/Bug?
Create an issue on github
.
Use
<pre><code>
code goes here
</code></pre>
for code blocks
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