Safari doesn't correctly report precision from getShaderPrecisionFormat at least as of April 2020

see: https://bugs.webkit.org/show_bug.cgi?id=211013

typebitsprecisionminmax
VERTEX_SHADER
lowp float16101515
mediump float16101515
highp float3223127127
lowp int1601514
mediump int1601514
highp int3203130
FRAGMENT_SHADER
lowp float16101515
mediump float16101515
highp float3223127127
lowp int1601514
mediump int1601514
highp int3203130